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用VC实现动态改变Windows的显示特性

来源:互联网 作者:西部数码 时间:2008-04-09
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  3、实现对话框架中的按钮单击情况下的处理函数,编译运行程序。

  三、实现代码

///////////////////////////////////////////////////////////////////// ChngDsplyMdDlg.h : header file
#if !defined(AFX_CHNGDSPLYMDDLG_H__1D52415E_62DE_11D6_8F32_00E04CE76240__INCLUDED_)
#define AFX_CHNGDSPLYMDDLG_H__1D52415E_62DE_11D6_8F32_00E04CE76240__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CChngDsplyMdDlg : public Cdialog // CChngDsplyMdDlg dialog
{
 // Construction
 public:
  CChngDsplyMdDlg(CWnd* pParent = NULL); // standard constructor
  // Dialog Data
  //{{AFX_DATA(CChngDsplyMdDlg)
   enum { IDD = IDD_CHNGDSPLYMD_DIALOG };
   UINT m_nBitsPerPixel;
   UINT m_nHeightPixels;
   UINT m_nWidthPixels;
  //}}AFX_DATA
  // ClassWizard generated virtual function overrides
  //{{AFX_VIRTUAL(CChngDsplyMdDlg)
   protected:
    virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  //}}AFX_VIRTUAL
  // Implementation
 protected:
  HICON m_hIcon;
 // Generated message map functions
 //{{AFX_MSG(CChngDsplyMdDlg)
  virtual BOOL OnInitDialog();
  afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
  afx_msg void OnPaint();
  afx_msg HCURSOR OnQueryDragIcon();
  afx_msg void OnChagne();
 //}}AFX_MSG
 DECLARE_MESSAGE_MAP()
};
#endif
////////////////////////////////////////////////////////////////// // CChngDsplyMdDlg dialog
#include "stdafx.h"
#include "ChngDsplyMd.h"
#include "ChngDsplyMdDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
CChngDsplyMdDlg::CChngDsplyMdDlg(CWnd* pParent /*=NULL*/)
: CDialog(CChngDsplyMdDlg::IDD, pParent)
{
 //{{AFX_DATA_INIT(CChngDsplyMdDlg)
  m_nBitsPerPixel = 32;
  m_nWidthPixels = 1024;
  m_nHeightPixels = 768;
 //}}AFX_DATA_INIT
 // Note that LoadIcon does not require a subsequent DestroyIcon in Win32
 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CChngDsplyMdDlg::DoDataExchange(CDataExchange* pDX)
{
 CDialog::DoDataExchange(pDX);
 //{{AFX_DATA_MAP(CChngDsplyMdDlg)
  DDX_Text(pDX, IDC_EDIT_BITS, m_nBitsPerPixel);
  DDX_Text(pDX, IDC_EDIT_HEIGHT, m_nHeightPixels);
  DDX_Text(pDX, IDC_EDIT_WIDTH, m_nWidthPixels);
 //}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CChngDsplyMdDlg, CDialog)
//{{AFX_MSG_MAP(CChngDsplyMdDlg)
 ON_WM_SYSCOMMAND()
 ON_WM_PAINT()
 ON_WM_QUERYDRAGICON()
 ON_BN_CLICKED(IDC_CHAGNE, OnChagne)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChngDsplyMdDlg message handlers
BOOL CChngDsplyMdDlg::OnInitDialog()
{
 CDialog::OnInitDialog();
 // Add "About..." menu item to system menu.
 // IDM_ABOUTBOX must be in the system command range.
 ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
 ASSERT(IDM_ABOUTBOX < 0xF000);
 CMenu* pSysMenu = GetSystemMenu(FALSE);
 if (pSysMenu != NULL)
 {
  CString strAboutMenu;
  strAboutMenu.LoadString(IDS_ABOUTBOX);
  if (!strAboutMenu.IsEmpty())
  {
   pSysMenu->AppendMenu(MF_SEPARATOR);
   pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
  }
 }
 // Set the icon for this dialog. The framework does this automatically
 // when the application's main window is not a dialog
 SetIcon(m_hIcon, TRUE); // Set big icon
 SetIcon(m_hIcon, FALSE); // Set small icon
 // TODO: Add extra initialization here
 return TRUE; // return TRUE unless you set the focus to a control
}
void CChngDsplyMdDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
 if ((nID & 0xFFF0) == IDM_ABOUTBOX)
 {
  CAboutDlg dlgAbout;
  dlgAbout.DoModal();
 }
 else
 {
  CDialog::OnSysCommand(nID, lParam);
 }
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CChngDsplyMdDlg::OnPaint()
{
 if (IsIconic())
 {
  CPaintDC dc(this); // device context for painting
  SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
  // Center icon in client rectangle
  int cxIcon = GetSystemMetrics(SM_CXICON);
  int cyIcon = GetSystemMetrics(SM_CYICON);
  CRect rect;
  GetClientRect(&rect);
  int x = (rect.Width() - cxIcon 1) / 2;
  int y = (rect.Height() - cyIcon 1) / 2;
  // Draw the icon
  dc.DrawIcon(x, y, m_hIcon);
 }
 else
 {

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