手机站
网通分站
电信主站
密 码:
用户名:
当前位置 : 主页>程序设计>delphi>列表

浅谈API HOOK技术(二)

来源:互联网 作者:西部数码 时间:2008-04-09
西部数码-全国虚拟主机10强!40余项虚拟主机管理功能,全国领先!双线多线虚拟主机南北访问畅通无阻!免费赠送企业邮局,.CN域名,自助建站480元起,免费试用7天,满意再付款! P4主机租用799元/月.月付免压金!

浅谈API HOOK技术(二)

在这里我将要实现转跳。有人说修改内存内容要进入Ring 0 才可以。可是Windows本身提供了一个写内存的指令WriteProcessMemory。有了这把利器,我们几乎无所不能。如游戏的修改等在这里我们只谈APIHOOK。
function RepointFunction(OldFunc, NewFunc: Pointer): Integer;
var
IsDone: TList;
function RepointAddrInModule(hModule: THandle; OldFunc, NewFunc: Pointer): Integer;
var
Dos: PImageDosHeader;
NT: PImageNTHeaders;
ImportDesc: PImage_Import_Entry;
RVA: DWORD;
Func: ^Pointer;
DLL: string;
f: Pointer;
written: DWORD;
begin
Result := 0;
Dos := Pointer(hModule);
if IsDone.IndexOf(Dos) >= 0 then exit;
IsDone.Add(Dos);

OldFunc := LocateFunctionAddress(OldFunc);

if IsBadReadPtr(Dos, SizeOf(TImageDosHeader)) then exit;
if Dos.e_magic <> IMAGE_DOS_SIGNATURE then exit;
NT := Pointer(Integer(Dos) dos._lfanew);

RVA := NT^.OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT]
.VirtualAddress;

if RVA = 0 then exit;
ImportDesc := pointer(integer(Dos) RVA);
while (ImportDesc^.Name <> 0) do
begin
DLL := PChar(Integer(Dos) ImportDesc^.Name);
RepointAddrInModule(GetModuleHandle(PChar(DLL)), OldFunc, NewFunc);
Func := Pointer(Integer(DOS) ImportDesc.LookupTable);
while Func^ <> nil do
begin
f := LocateFunctionAddress(Func^);
if f = OldFunc then
begin
WriteProcessMemory(GetCurrentProcess, Func, @NewFunc, 4, written);
if Written > 0 then Inc(Result);
end;
Inc(Func);
end;
Inc(ImportDesc);
end;
end;

begin
IsDone := TList.Create;
try
Result := RepointAddrInModule(GetModuleHandle(nil), OldFunc, NewFunc);
finally
IsDone.Free;
end;
end;
有了这两个函数我们几乎可以更改任何API函数。
我们可以先写一个DLL文件。我这里以修改Text相关函数为例:
先定义几个函数:
type
TTextOutA = function(DC: HDC; X, Y: Integer; Str: PAnsiChar; Count: Integer): BOOL; stdcall;
TTextOutW = function(DC: HDC; X, Y: Integer; Str: PWideChar; Count: Integer): BOOL; stdcall;
TTextOut = function(DC: HDC; X, Y: Integer; Str: PChar; Count: Integer): BOOL; stdcall;
TDrawTextA = function(hDC: HDC; lpString: PAnsiChar; nCount: Integer; var lpRect: TRect; uFormat: UINT): Integer; stdcall;
TDrawTextW = function(hDC: HDC; lpString: PWideChar; nCount: Integer; var lpRect: TRect; uFormat: UINT): Integer; stdcall;
TDrawText = function(hDC: HDC; lpString: PChar; nCount: Integer; var lpRect: TRect; uFormat: UINT): Integer; stdcall;
var
OldTextOutA: TTextOutA;
OldTextOutW: TTextOutW;
OldTextOut: TTextOut;
OldDrawTextA: TDrawTextA;
OldDrawTextW: TDrawTextW;
OldDrawText: TDrawText;
......
function MyTextOutA(DC: HDC; X, Y: Integer; Str: PAnsiChar; Count: Integer): BOOL; stdcall;
begin
OldTextOutA(DC, X, Y, ''''ABC'''', length(''''ABC''''));
end;

function MyTextOutW(DC: HDC; X, Y: Integer; Str: PWideChar; Count: Integer): BOOL; stdcall;
begin
OldTextOutW(DC, X, Y, ''''ABC'''', length(''''ABC''''));
end;

function MyTextOut(DC: HDC; X, Y: Integer; Str: PChar; Count: Integer): BOOL; stdcall;
begin
OldTextOut(DC, X, Y, ''''ABC'''', length(''''ABC''''));
end;

function MyDrawTextA(hDC: HDC; lpString: PAnsiChar; nCount: Integer; var lpRect: TRect; uFormat: UINT): Integer; stdcall;
begin
OldDrawTextA(hDC, ''''ABC'''', length(''''ABC''''), lpRect, uFormat);
end;

function MyDrawTextW(hDC: HDC; lpString: PWideChar; nCount: Integer; var lpRect: TRect; uFormat: UINT): Integer; stdcall;
begin
OldDrawTextW(hDC, ''''ABC'''', length(''''ABC''''), lpRect, uFormat);
end;

function MyDrawText(hDC: HDC; lpString: PChar; nCount: Integer; var lpRect: TRect; uFormat: UINT): Integer; stdcall;
begin
OldDrawText(hDC, ''''ABC'''', length(''''ABC''''), lpRect, uFormat);
end;

调用时我们要把原来的函数地址保存下来:
if @OldTextOutA = nil then
@OldTextOutA := LocateFunctionAddress(@TextOutA);
if @OldTextOutW = nil then
@OldTextOutW := LocateFunctionAddress(@TextOutW);
if @OldTextOut = nil then
@OldTextOut := LocateFunctionAddress(@TextOut);
if @OldDrawTextA = nil then
@OldDrawTextA := LocateFunctionAddress(@DrawTextA);
if @OldDrawTextW = nil then
@OldDrawTextW := LocateFunctionAddress(@DrawTextW);
if @OldDrawText = nil then
@OldDrawText := LocateFunctionAddress(@DrawText);
然后很顺其自然的用自己的函数替换掉原来的函数
RepointFunction(@OldTextOutA, @MyTextOutA);

文章整理:西部数码--专业提供域名注册虚拟主机服务
http://www.west263.com
以上信息与文章正文是不可分割的一部分,如果您要转载本文章,请保留以上信息,谢谢!