练手的时候写的,后面写得好乱,8(
比较满意的是方块的储存和旋转,是我见过同类游戏中最简洁的
<html>
<head>
<title>俄罗斯方块</title>
<script>
/********************************
俄罗斯方块 version 1.0beta
2001年10月19日 by 黄砾(stone) (bbs.online.jx.cn)
这段脚本可以免费使用于任何非商业用途。引用时请保留本段说明。
tetris version 1.0beta
by li huang, october 19th 2001
*******************************/
//存储各方块的形状
var shapes = new array (
new array (2,1,0,0,1,0,2,0,1,1),
new array (2,1,0,0,1,0,1,1,2,1),
new array (2,1,1,0,2,0,0,1,1,1),
new array (1,1,0,0,1,0,0,1,1,1),
new array (2,1,0,0,1,0,2,0,0,1),
new array (2,1,0,0,1,0,2,0,2,1),
new array (3,2,0,1,1,1,2,1,3,1));
function tetris(name,width,height) {
this.width = width;
this.height = height;
document.write(<table name= + name + id= + name + border=1 cellspacing=0 bgcolor=#c0c0c0 bordercolor=#c0c0c0 style=\"font-size:12pt;line-height:12pt;\">);
for (var y=0;y<this.height;y++) {
document.write(<tr>);
for (var x=0;x<this.width;x++)
document.write(<td width=12 height=12>&nbsp;</td>);
document.write(</tr>);
}
document.write(</table>);
this.box = eval(name);
this.checkdot = function(x,y) {
if (x<0 || y<0 || x>=this.width || y>=this.height)
return false;
else if (this.box.rows(y).cells(x).bordercolordark == #ffffff)
return false;
else
return true;
}
this.dot = function(x,y) {
if (this.checkdot(x,y))
with (this.box.rows(y).cells(x)) {
bordercolordark = #ffffff;
bordercolorlight = #808080;
}
}
this.cleardot = function(x,y) {
with (this.box.rows(y).cells(x)) {
bordercolordark = #c0c0c0;
bordercolorlight = #c0c0c0;
}
}
this.eraseline = function() {
var line = 0, ny=this.height-1;
for (var y=this.height-1;y>=0;y–) {
var erase=true;
for (var x=0;x<this.width;x++)
if (this.checkdot(x,y)) {
this.cleardot(x,ny);
erase=false;
}
else
this.dot(x,ny);
if (!erase)
ny–;
else
line++;
}
return line;
}
this.clear=function() {
for (var y=0;y<this.height;y++)
for (var x=0;x<this.width;x++)
this.cleardot(x,y);
}
}
function pos(x,y) {
this.x = x;
this.y = y;
return this;
}
function block(obj,shape) {
this.x = 0;
this.y = 1;
this.obj = obj;
this.shape = new array();
for (var i=0;i<shape.length;i+=2)
this.shape[i>>1] = new pos(shape[i],shape[i+1]);
this.setobj = function(obj) {
this.obj = obj;
}
this.turn = function() {
var i,tmp;
with (this) {
for (i=1;i<shape.length;i++) {
tmp = shape[i].y;
shape[i].y = shape[i].x;
shape[i].x = shape[0].y – tmp;
}
tmp=shape[0].x; shape[0].x=shape[0].y; shape[0].y=tmp;
if (!check()) {
for (i=1;i<shape.length;i++) {
tmp = shape[i].x;
shape[i].x=shape[i].y;
shape[i].y=shape[0].x-tmp;
}
tmp=shape[0].x; shape[0].x=shape[0].y; shape[0].y=tmp;
}
}
}
this.check = function() {
with (this)
for (var i=1;i<shape.length;i++)
if (!obj.checkdot(shape[i].x+x,shape[i].y+y))
return false;
return true;
}
this.left = function() {
with (this) {
x–;
if (!check())
x++;
}
}
this.right = function() {
with (this) {
x++;
if (!check())
x–;
}
}
this.down = function() {
with (this) {
y++;
if (!check()) {
y–;
return false;
}
}
return true;
}
this.clear = function() {
with (this)
for (var i=1;i<shape.length;i++)
obj.cleardot(shape[i].x+x,shape[i].y+y);
}
this.draw = function() {
with (this)
for (var i=1;i<shape.length;i++)
obj.dot(shape[i].x+x,shape[i].y+y);
}
}
var hiscore=0, score=0, line=0, level=1, speed=1500, handle=nan;
function keyplay() {
block.clear();
switch (window.event.keycode) {
case 73:
case 105:block.turn(); break;
case 74:
case 106:block.left(); break;
case 75:
case 107:if (!isnan(handle))
window.cleartimeout(handle);
down();
break;
case 76:
case 108:block.right();
}
block.draw();
}
function keywait() {
if (window.event.keycode==115 || window.event.keycode==83)
gamestart();
}
function gamestart() {
message.style.visibility = "hidden";
score=0; line=0; level=1; speed=1500;
tetris.clear();
preview.clear();
show();
block = new block(tetris,shapes[math.round(math.random()*6)]);
nextblock = new block(preview,shapes[math.round(math.random()*6)]);
block.draw();
nextblock.draw();
handle = window.settimeout(down(),speed);
document.body.onkeypress = keyplay;
}
function gameover() {
handle = nan;
document.body.onkeypress = keywait;
message.innerhtml = 俄罗斯方块 v1.0beta<br><br><font size=5>游戏结束!</font><br><br>按 s 键重新开始,<br>j,k,l键控制方块移动,<br>按 i 键控制方块旋转<br><br>2001-10-19 by 黄砾(stone)<br>http://bbs.online.jx.cn;
message.style.visibility = visible;
}
function show() {
show.innerhtml = <p><b>hiscore</b><br> + hiscore + </p><p><b>score</b><br> + score + </p><p><b>level</b><br> + level + </p><p><b>line</b><br> + line + </p><p> </p><p> </p><p> </p>;
}
function down() {
block.clear();
if (!block.down()) {
block.draw();
var eraseline = tetris.eraseline();
line += eraseline;
score+= 50*((1<<eraseline)-1);
if (score>hiscore)
hiscore=score;
if ((score>>9)>level) {
level++;
speed=math.round(speed/1.3);
if (speed<80)
speed=80;
}
nextblock.clear();
block = nextblock;
block.setobj(tetris);
show();
if (!block.check()) {
gameover();
return;
}
nextblock = new block(preview,shapes[math.round(math.random()*6)]);
nextblock.draw();
}
block.draw();
handle = window.settimeout("down()",speed);
}
</script>
</head>
<body bgcolor=#c0c0c0>
<div id=message align=center style="position:absolute; left:30; top:100; width:200; z-index:2; border:2px double white; background-color: #c0c0c0; layer-background-color: #c0c0c0; visibility: hidden"></div>
<table border=2 cellspacing=2 bgcolor=#c0c0c0 bordercolor=#c0c0c0>
<tr>
<td bordercolor=#ffffff rowspan=2><script>tetris = new tetris(box,10,20);</script></td>
<td bordercolor=#ffffff align=center><b>next</b><br><script>preview = new tetris(next,4,3);</script></td>
</tr>
<tr>
<td name=show id=show bordercolor=#ffffff align=center valign=top>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
</td>
</tr>
</table>
<script>
gameover();
</script>
</body>
</html>
