QT网络编程Tcp下C/S架构的即时通信
2018-06-17 22:00:21来源:未知 阅读 ()
先写一个客户端,实现简单的,能加入聊天,以及加入服务器的界面。
#ifndef TCPCLIENT_H
#define TCPCLIENT_H
#include <QDialog>
#include <QListWidget>
#include <QLineEdit>
#include <QPushButton>
#include <QLabel>
#include <QGridLayout>
#include <QtNetWork/QHostAddress>
#include <QtNetWork/QTcpSocket>
class TcpClient : public QDialog
{
Q_OBJECT
public:
TcpClient(QWidget *parent = 0,Qt::WindowFlags f=0);
~TcpClient();
private:
QListWidget *contentListWidget;
QLineEdit *sendLineEdit;
QPushButton *sendBtn;
QLabel *userNameLabel;
QLineEdit *userNameLineEdit;
QLabel *serverIPLabel;
QLineEdit *serverIPLineEdit;
QLabel *portLabel;
QLineEdit *portLineEdit;
QPushButton *enterBtn;
QGridLayout *mainLayout;
bool status;
int port;
QHostAddress *serverIP;
QString userName;
QTcpSocket *tcpSocket;
public slots:
void slotEnter();
void slotConnected();
void slotDisconnected();
void dataReceived();
void slotSend();
};
#endif // TCPCLIENT_H
有一个加入服务器的按钮,还有一个发送消息的按钮,在头文件,先定义两个函数。
#include "tcpclient.h"
#include <QMessageBox>
#include <QHostInfo>
TcpClient::TcpClient(QWidget *parent,Qt::WindowFlags f)
: QDialog(parent,f)
{
setWindowTitle(tr("TCP Client"));
contentListWidget = new QListWidget;
sendLineEdit = new QLineEdit;
sendBtn = new QPushButton(tr("send"));
userNameLabel = new QLabel(tr("name"));
userNameLineEdit = new QLineEdit;
serverIPLabel = new QLabel(tr("server"));
serverIPLineEdit = new QLineEdit;
portLabel = new QLabel(tr("port"));
portLineEdit = new QLineEdit;
enterBtn= new QPushButton(tr("join chat"));
mainLayout = new QGridLayout(this);
mainLayout->addWidget(contentListWidget,0,0,1,2);
mainLayout->addWidget(sendLineEdit,1,0);
mainLayout->addWidget(sendBtn,1,1);
mainLayout->addWidget(userNameLabel,2,0);
mainLayout->addWidget(userNameLineEdit,2,1);
mainLayout->addWidget(serverIPLabel,3,0);
mainLayout->addWidget(serverIPLineEdit,3,1);
mainLayout->addWidget(portLabel,4,0);
mainLayout->addWidget(portLineEdit,4,1);
mainLayout->addWidget(enterBtn,5,0,1,2);
status = false;
port = 8010;
portLineEdit->setText(QString::number(port));
serverIP =new QHostAddress();
connect(enterBtn,SIGNAL(clicked()),this,SLOT(slotEnter()));
connect(sendBtn,SIGNAL(clicked()),this,SLOT(slotSend()));
sendBtn->setEnabled(false);
}
TcpClient::~TcpClient()
{
}
void TcpClient::slotEnter()
{
if(!status)
{
QString ip = serverIPLineEdit->text();
if(!serverIP->setAddress(ip))
{
QMessageBox::information(this,tr("error"),tr("server ip address error!"));
return;
}
if(userNameLineEdit->text()=="")
{
QMessageBox::information(this,tr("error"),tr("User name error!"));
return;
}
userName=userNameLineEdit->text();
tcpSocket = new QTcpSocket(this);
connect(tcpSocket,SIGNAL(connected()),this,SLOT(slotConnected()));
connect(tcpSocket,SIGNAL(disconnected()),this,SLOT(slotDisconnected()));
connect(tcpSocket,SIGNAL(readyRead()),this,SLOT(dataReceived()));
tcpSocket->connectToHost(*serverIP,port);
status=true;
}
else
{
int length=0;
QString msg=userName+tr(":Leave Chat Room");
if((length=tcpSocket->write(msg.toLatin1(),msg.length()))!=msg. length())
{
return;
}
tcpSocket->disconnectFromHost();
status=false;
}
}
void TcpClient::slotConnected()
{
sendBtn->setEnabled(true);
enterBtn->setText(tr("离开"));
int length=0;
QString msg=userName+tr(":Enter Chat Room");
if((length=tcpSocket->write(msg.toLatin1(),msg.length()))!=msg.length())
{
return;
}
}
void TcpClient::slotSend()
{
if(sendLineEdit->text()=="")
{
return ;
}
QString msg=userName+":"+sendLineEdit->text();
tcpSocket->write(msg.toLatin1(),msg.length());
sendLineEdit->clear();
}
void TcpClient::slotDisconnected()
{
sendBtn->setEnabled(false);
enterBtn->setText(tr("join chat"));
}
void TcpClient::dataReceived()
{
while(tcpSocket->bytesAvailable()>0)
{
QByteArray datagram;
datagram.resize(tcpSocket->bytesAvailable());
tcpSocket->read(datagram.data(),datagram.size());
QString msg=datagram.data();
contentListWidget->addItem(msg.left(datagram.size()));
}
}
实现界面布局。在Enter槽函数中,确定加入还是离开的服务器的功能。如果加入了,就将消息,写到tcpsocket中,构造消。
服务端的头文件:
#ifndef TCPSERVER_H
#define TCPSERVER_H
#include <QDialog>
#include <QListWidget>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QGridLayout>
#include "server.h"
class TcpServer : public QDialog
{
Q_OBJECT
public:
TcpServer(QWidget *parent = 0,Qt::WindowFlags f=0);
~TcpServer();
private:
QListWidget *ContentListWidget;
QLabel *PortLabel;
QLineEdit *PortLineEdit;
QPushButton *CreateBtn;
QGridLayout *mainLayout;
int port;
Server *server;
public slots:
void slotCreateServer();
void updateServer(QString,int);
};
#endif // TCPSERVER_H
这是服务端的界面的,把消息显示而已。实现这个布局。
#include "tcpserver.h"
TcpServer::TcpServer(QWidget *parent,Qt::WindowFlags f)
: QDialog(parent,f)
{
setWindowTitle(tr("TCP Server"));
ContentListWidget = new QListWidget;
PortLabel = new QLabel(tr(" port"));
PortLineEdit = new QLineEdit;
CreateBtn = new QPushButton(tr("create chat"));
mainLayout = new QGridLayout(this);
mainLayout->addWidget(ContentListWidget,0,0,1,2);
mainLayout->addWidget(PortLabel,1,0);
mainLayout->addWidget(PortLineEdit,1,1);
mainLayout->addWidget(CreateBtn,2,0,1,2);
port=8010;
PortLineEdit->setText(QString::number(port));
connect(CreateBtn,SIGNAL(clicked()),this,SLOT(slotCreateServer()));
}
TcpServer::~TcpServer()
{
}
void TcpServer::slotCreateServer()
{
server = new Server(this,port);
connect(server,SIGNAL(updateServer(QString,int)),this,SLOT(updateServer(QString,int)));
CreateBtn->setEnabled(false);
}
void TcpServer::updateServer(QString msg,int length)
{
ContentListWidget->addItem(msg.left(length));
}
创建TCP的套接字,以便实现服务端和客户端的通信。
#ifndef TCPCLIENTSOCKET_H
#define TCPCLIENTSOCKET_H
#include <QtNetWork/QTcpSocket>
#include <QObject>
class TcpClientSocket : public QTcpSocket
{
Q_OBJECT
public:
TcpClientSocket();
signals:
void updateClients(QString,int);
void disconnected(int);
protected slots:
void dataReceived();
void slotDisconnected();
};
#endif // TCPCLIENTSOCKET_H
以上是头文件,具体的是:
#include "tcpclientsocket.h"
TcpClientSocket::TcpClientSocket()
{
connect(this,SIGNAL(readyRead()),this,SLOT(dataReceived()));
connect(this,SIGNAL(disconnected()),this,SLOT(slotDisconnected()));
}
void TcpClientSocket::dataReceived()
{
while(bytesAvailable()>0)
{
int length = bytesAvailable();
char buf[1024];
read(buf,length);
QString msg=buf;
emit updateClients(msg,length);
}
}
void TcpClientSocket::slotDisconnected()
{
emit disconnected(this->socketDescriptor());
}
实现服务器,头文件:
#ifndef SERVER_H
#define SERVER_H
#include <QtNetWork/QTcpServer>
#include <QObject>
#include "tcpclientsocket.h"
class Server : public QTcpServer
{
Q_OBJECT
public:
Server(QObject *parent=0,int port=0);
QList<TcpClientSocket*> tcpClientSocketList;
signals:
void updateServer(QString,int);
public slots:
void updateClients(QString,int);
void slotDisconnected(int);
protected:
void incomingConnection(int socketDescriptor);
};
#endif // SERVER_H
#include "server.h"
Server::Server(QObject *parent,int port)
:QTcpServer(parent)
{
listen(QHostAddress::Any,port);
}
void Server::incomingConnection(int socketDescriptor)
{
TcpClientSocket *tcpClientSocket = new TcpClientSocket;
connect(tcpClientSocket,SIGNAL(updateClients(QString,int)),this,SLOT(updateClients(QString,int)));
connect(tcpClientSocket,SIGNAL(disconnected(int)),this,SLOT(slotDisconnected(int)));
tcpClientSocket->setSocketDescriptor(socketDescriptor);
tcpClientSocketList.append(tcpClientSocket);
}
void Server::updateClients(QString msg,int length)
{
emit updateServer(msg,length);
for(int i=0;i<tcpClientSocketList.count();i++)
{
QTcpSocket *item = tcpClientSocketList.at(i);
if(item->write(msg.toLatin1(),length)!=length)
{
continue;
}
}
}
void Server::slotDisconnected(int descriptor)
{
for(int i=0;i<tcpClientSocketList.count();i++)
{
QTcpSocket *item = tcpClientSocketList.at(i);
if(item->socketDescriptor()==descriptor)
{
tcpClientSocketList.removeAt(i);
return;
}
}
return;
}
实现后的界面:

标签:
版权申明:本站文章部分自网络,如有侵权,请联系:west999com@outlook.com
特别注意:本站所有转载文章言论不代表本站观点,本站所提供的摄影照片,插画,设计作品,如需使用,请与原作者联系,版权归原作者所有
- 一个工业级、跨平台、轻量级的 tcp 网络服务框架:gevent 2020-06-05
- Qt做Tcp数据传输 2020-05-26
- TCP三次握手与四次挥手 2019-12-24
- 分享一个Linux C++消息通信框架TCPSHM 2019-11-25
- 架构设计:业务逻辑层简述 2019-11-21
IDC资讯: 主机资讯 注册资讯 托管资讯 vps资讯 网站建设
网站运营: 建站经验 策划盈利 搜索优化 网站推广 免费资源
网络编程: Asp.Net编程 Asp编程 Php编程 Xml编程 Access Mssql Mysql 其它
服务器技术: Web服务器 Ftp服务器 Mail服务器 Dns服务器 安全防护
软件技巧: 其它软件 Word Excel Powerpoint Ghost Vista QQ空间 QQ FlashGet 迅雷
网页制作: FrontPages Dreamweaver Javascript css photoshop fireworks Flash
